Tuesday, February 17, 2009

Getting There

So my guild and I have instituted 2 weekly instance days, Friday and Monday. We are planning on some progression. Woot.

I am very excited by this possibility. It means that we can plan on instance runs every week that get our people leveled and geared -- then those of us who are somewhat geared can ramble on into our heroics of choice and get the gear and badges we need.

We have also started to recruit more, but I think this will be hard. I really like the people in my guild, it is like a little family and, so far, relatively drama free. But the thing is, we ALL move fairly slowly. Here it is 4 months into the expansion and we are just now really starting serious heroics runs. That's pretty slow for alot of people. So while I think the core group of our guild -- which is really only 5-7 people -- will stick it out, it will be hard for us to recruit and then keep people who really want to progress. We need to figure out some way to recruit the right kind of people.

Now, just how do we go about that? Honestly, I am not sure. I think it's important to be honest with people about where we are, how many players we really have and what we intend to do. We just got a new tank the other day, who seems to be as geared as I am (I believe he was a server transfer) and right now he seems content to run PUG heroics. But if it were me, that would get old, and it has (for me). It is my fond wish that he holds on long enough for us to be able to field 2 5-man heroics teams and then start to really build that into a nice 10-man raid team.

I know that we have good players. Our core group is pretty solid, and they all want to do their part. One of our pally tanks just respecced to Ret because he wanted to hang our with our core people and not have to pull together his own groups. And that's great. One of our other tanks has set that toon aside and leveled her 70 shadow priest nearly to 80 at this point as well.

What really makes me happy is knowing that a guild I enjoy socially may actually be able to pull off getting some progression done. In the past it's always been the social guilds that have never been able to get organized and the raiding guilds that have never been all that much fun.

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