Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Thursday, March 5, 2009

This is Easy. Fail.

"But this is easy."

How many times have I heard that from a dpser?

Yeah sure it's easy for you, you just have to stand there and hit your buttons and what? Not pay attention to threat meters, not pay attention to incoming adds, not pay attention to the healers mana, not pay attention to the tank moving the mob.

Argh, this subject makes me so angry. When someone comes into a group and just assumes that whatever they are doing will be easy and they can proceed with no cares in the world.



When grouping it is important to remember that there are 4 other people in the group with you. They all have differing levels of gear, experience and skill -- all three of which are insanely important in how "easy" anything is.

I can't tell you how many times I have run with a PUG in an heroic and someone keeps saying that this should be a breeze and that, "any 80 will have 1300 dps." Then, when I remind them that people are always leveling alts or new toons they take a step back and I can hear them gulp a little.

Yeah, we might have some under-prepared members of our group -- people who aren't geared enough or don't have any idea how to deal with the first boss in heroic gundrak or just aren't very good at their class.

You just don't know until you hit that first boss.

Just, please please please remember: Unless you're in a guild run or with good friends, you never REALLY know the capabilities of the other people in your PUG. The Armory can't tell you that they're watching Dollhouse on hulu while running heroic Azjol-Nerub.

And there isn't a spell for healing stupid.

Thursday, February 26, 2009

Still Pissed Off or Group Dynamics 101

Some things from the past still piss me off when I think about them.

I still get angry when I think about that priest that stole the mining node out from under me when I was fighting mobs in a cave in Winterspring. I had actually hit the node once, and then was attacked. While I fought them off she came up and clicked away. (slow simmering anger)

I still get mad at the many many times my very first toon wiped in Gnomer because of stupid people and those dwarves with their mines.

And I get mad by road-ragers in PUGs, and that anger stays with me for a couple of days.

Last night I logged on with the express purpose of getting my last two heroic badges so I could purchase my sexy Waistguard of Living Iron. Just two badges, how hard could that be? Well, let me tell you:

Got onto LFG channel and put myself forward as tank for Heroic Gundrak, Utgarde Keep and Nexus, mostly because I am familiar with their heroic bits and pieces. I also asked what the heroic daily was and instead of a reply got an invite. The invite was, in fact, to the daily which was Culling of Stratholme, Caverns of Time. Alright, I know I'm statistical ready for that instance, even though I have never been on a heroic run.


I told the rest of the group that this would be my first heroic run, to which they mentioned that they intended to make it a timed run. Which means that we have to run through the instance as fast as possible in order to get a boss that goes away after ... 25 minutes I think (?). I mentioned that this would, of course, be my first timed run, but that I was up for the challenge -- only thing, "If I start going the wrong way, just ping on the mini-map or yell at me." No one said anything and we traveled to and started the instance.

We got to the first boss, the abomination guy, and things had been going quite smoothly. He was downed and we moved on.

I had been moving quite quickly, not even bothering with any non-elite mobs, as I was told. We turned and rushed to the other side of the instance only we were moving just a little too fast I guess because the new elites had not spawned yet and we passed their spawn point (everyone but one member of the group was following me without question). The last member of our team was waiting for us at the appropriate spawn point for the next set of elites and said so.

I turned us around and run up to him, but BOOM the elites spawned and downed him. We got into the fight and things were totally disorganized at that point. I concede that was partially my fault, but I DID tell them that I might need some direction. Slam slam slam -- full wipe. I wasn't all that bothered, but one of the members just started yelling and yelling calling me a f*cking noob etc, etc, etc. At first I thought, "Ok, he's just got to get that off his chest, then I can re-explain that I had told them I was going to need some help in navigation."

But this guy just kept berating me, and after the third "f*cking noob" I knew I was done with this B.S. I told them that next time they should look for another tank and promptly left the group. I was so angry. I really wanted to get through that instance and prove to myself that I was not only statisically ready (right stam, enough armor, uncrittable), but play-ready as well. I guess I wasn't. Nor was I with the right group.

Sometimes it's all about the group.


As soon as I hearthed back to Dalaran I put myself back into LFG and was immediately invited to an Heroic Gundrak run. I sighed, hoping that I would not need to deal with any grief and accepted the invite. Within 5 minutes we had a full group and within 15 we were zoning in. The run went well. We had some problems as I think some people had never run it on heroic, and perhaps some of our dps was a little low, but we got through it with the minimum of fuss.


And no one called anyone a NOOB.

I got my two badges, and then some, ported back to Dalaran and got my new shiny purple belt. I was just about to port back to Ironforge and gem it up when some friends whispered that they needed a tank in Gruul's Lair for the achievement.

I accepted their invite and summons and we downed Gruul with 17 people and only a few deaths.

Really, it comes down to the group dynamic. When in a group try to be polite, you never know what's going on in the background for any person. And if someone screws up, it should not be that big of a deal, unless, of course they throw blame around and start calling everyone else a f*cking noob.

And seriously. Listen to your groupmates. They will tell you things that you never knew before, or tell you that they really don't know what they are doing, so you can find a more experienced player for that instance or encounter. If you're not listening, how can you know what is going on?

If you're not listening, then when something bad happens, at least some of the blame falls squarely on your shoulders. Really.

Monday, February 16, 2009

How to Figure Out If You're Ready

There are always questions being thrown around forums and in comments sections of blogs about whether or not you are ready for an instance.

For some things, like tanking heroics and raids there are some hard and fast rules. You MUST have 535 defense in order to be uncrittable for heroics and 540 for raids. MUST. But then there are some not so easy to answer questions like, "Is my stamina high enough to tank heroic Utgarde Pinnacle?" Everyone seems to have a different answer to this, based mostly on how hard they think a given instance is.

If you ask me, I don't have any real true answers for you either -- other than what my GM told me. "Give it a try, if you fail then oh well, it's just a game."

He also mentioned to me that there were sites out there that help to rate your gear and you'll get an idea of where you should be instancing and where you should be getting your gear. Imba is one, but I'm not sure it's the best. So far, my favorite is WoW Heroes.

It's got me rated as yellow for Naxx 10, which I believe means I could tank it, but that it wouldn't be EASY. And that Eye of Eternity 10 I am just not ready for at all. Which I would totally agree with.

Now I would not say that this site -- or any others like it are the end all be all. You have to understand that they are built on certain parameters which you may or may not agree with (most I think do) and the numbers are based on your current Armory set. Which, hopefully you know is itself based on what you were wearing when you logged out of the game (with some updating exceptions).

So go on out there check out Wow Heroes, and read around on forums and such to find out just what's going on.

Thursday, February 12, 2009

Open Letter to DPS

Dear DPS,

I am a tank, I get hit hard and I do it so that you can continue to kick the crap out of whatever is hitting me. I thank you for hitting it harder and faster than anyone else can.

I do wish, however, that you could all learn the basics of your role. For melee dps there is a great list on DPS Plate that you should read, but I want to focus on macros. Gimme a sec, I'll get to the good stuff.

When I am hitting something and I am focusing its attention on me -- there is a purpose to this. The purpose is to allow you to melt the face of THAT mob. The one that I am hitting. Not the one next to the one that I am hitting.

More often than not, when in a group (mostly PUGs), when pulling more than one mob, I find that I need to keep on eye on what the dps are doing because they are not hitting that which I am. How often is it that a hunter will be targeted on a mob only to pull them off me? Way too often. And why does this happen? No, it is not because I'm not uber enough -- or that hunter is too uber. It is because that hunter (sorry I'm picking on hunters) has targeted a mob mistakenly. You heard me. You are dpsing down something that you should not. Yet.



You should only and always be targeted on what I, the tank, have targeted. Now, some people mark every single mob and have a set and established kill order -- and that can work great, but, as we all know, things are not always working as intended. Things get out of hand -- pats are added, someone dies or there is a runaway with low health -- yeah go ahead and one shot that sonofa .... but what I'm talking about is MOSTLY dps just being sloppy.

What I'm about to show you can make EVERYONE's lives easier -- even yours, you dps machine.

First let me give credit where it is due -- these both came from BRK, a hunter blogger. The original article is here, at WOWInsider.

Ok so macro one. This is the simplest really doesn't need to be put on your hotkeys. Its something that you'll use every time you engage a new tank. You are using this macro to make your tank your "focus."

Are you ready? Here it is:

/focus target

That's it. That's the full extent of your macro.

What this means is that even though you manually target something else, you can always come back easily and re-target your tank. Because that's what this is meant to do. You click on your tank, hit this macro and that character is saved.

Why would you want to target your tank? Well that's where this next little gem comes in.

/assist focus

That's it -- that's all for the second macro. Pretty easy huh? Hotkey this one -- you will use it alot. What this does is automatically set your target to be the same as the target of the tank (if the tank is your focus -- which they would be if you used the previous macro in the beginning of your instance run). So if you fire off that Frostfire blast -- it will hit the same thing that the tank is hitting.

At the end of the day, all the above is about not pulling aggro off the tank -- because what they are hitting hardest, and therefore aggroing hardest on, is also what you are dpsing on, so there should be no way that you pull aggro off of them. Then, when that one dies, it only takes a split second, most likely faster than tab targeting the next mob, to hit the assist macro and BOOM you are slamming that which your tank is tanking.

I have heard alot about Wrath content and how easy it is, and also how easy it is to AOE tank all of those trash mobs. While this is true, especially when you get to slightly higher end content, when (and I say "when" intentionally) you, as a dpser, pull aggro off the tank and you don't have a Feign Death, or some kind of other aggro wipe, that mob will come at you and if your tank is AFK tanking, or doesn't like you much, it come over to you, not say nice things to you, and not leave you alive to help kill other mobs. You will be dead, and it will definitely be your fault.

So, what have we learned here? Hopefully you've learned one important lesson in HOW to play a dps character (dps what the tank has aggro on) and a few lessons in how to make THAT easier (use those macros or something like them).

Have a good day.

Yours truly,

Tank.

Thursday, February 5, 2009

Death Knight-adin

Firstly let me say that I'm an awful blogger. I can't for the life of me remember to take screen shots and screen films. And my posts are regularly wall of text. This is especially interesting in light of the fact that I'm a multimedia producer at my job. I do video and digital photography all the time -- why is it that I can't remember to do that at all while playing? We may never know. On to the post.

Death Knights ARE cool.

I played my DK last night for a while -- he's only level 60, but this is my third DK that I've taken to 60 (I just enjoy the opening quest and the event at the end, I just keep re-rolling). I logged in and really did not want to face the uncertainty of an heroic PUG. Good or bad, I just wasn't in the mood.

So I played my DK -- he's frost spec, but not yet with tanking talents. As I'm going along facemelting, pulling multiple mobs, kicking arse, taking names something begins to occur to me.

Death Knights are the heroic version of Protection and Retribution paladins. Sorta. Having been a paladin for so long I feel I can say this. If you wanted to sit down with paladins of those 2 specs and figure out what they really want out of their class -- you'd get pretty close to the current Death Knights.



One thing that paladins have been wanting for freakin ever has been a ranged spell. Granted that you can spec into Holy Shock, or Avenger's Shield or .... what, Repentance, (does that count?), but there has never been a long range base ability until just a little while ago. Right out of the gate DKs get Death Grip and Icey Touch -- which are pretty awesome and you don't need anything to get them started.

Next up -- a way to deal with freakin' casters. Paladins still cry when they think of trying to tank Scholomance (at level) with all the casters and no way to silence them or get them to shut up or anything. We still have no real way to deal with them -- although we can stun them, we can only do that once a minute and you have to be within melee range -- phht. Along come DKs and they have, again, Death Grip and the juicy Mind Freeze. Casters can now eat my shorts (as a DK).

Finally, and perhaps most interestingly, there is the runic power and runes mechanic. As long as their health is not too low, a DK can keep fighting, given the right rotation etc, until their player's eyes bleed and their fingers fall off. Paladins, on the other hand can keep going as long as they still have mana -- and mana runs out pretty quickly (unless of course you're dodging and parrying and you've got Blessing of Sanctuary up).

Am I going to stick with my Death Knight and allow my paladin to gather dust? Will this plog be re-named Death Knights Smash! or DKPWNZMOAR?

No. NO. No. I love my paladin and have a hard time leaving him behind to level any of my other toons. Especially because it was soooo hard to level him in the first place. But I must say, DKs are kinda fun, and REALLY don't they have a kind of evil uber paladin feel to them?

Wednesday, February 4, 2009

Friends are Important

I did something last night that I had told myself I would not do.

I allowed an undergeared dpser to fill a slot in a heroic run.

I had just finished running a guildie through Scholomance (undead ftw) and decided that I wasn't tired enough for bed yet. I realized that the daily heroic was one that I knew very well and was confident in, so I thought that I would put together a group.

There are currently 4 level 80 tanks in my guild, but only 2 have hp over 20k and defense over 530. Me and my friend %*#$)%(. Since about 75 I feel that he and I have had a nice relationship trying to help each other gear up to be the best we can be in tanking situations. Perhaps later on we might become competitive with one another, but that's a ways away.

My friend also has a level 80 rogue alt. He and I often play at the same time, but not often together because who really needs 2 tanks on 5 man content. So when we can and he's not busy tanking something else I invite his dps to whatever I'm doing.

I had decided to run heroic Utgarde Keep and wanted to bring my friend. Without asking about his dps or experience in heroics I sent him an invite which he accepted.

He did immediately tell me that if his dps was not up to par that I could kick him with no hard feelings. I told him in a whisper that I didn't want to do that, but if it became necessary, I would. He didn't know his dps off the top of his head, but I knew him as a good player and someone who tried really hard, and to me that makes a huge difference.

As we got the run together I realized that the other 2 dpsers totally outgeared the instance so was even less worried about my friends output. Though what I did not realize was that the healer was less geared than I was lead to believe -- we were not CCing based on their belief that they could handle me getting hit (I knew I could handle it, but without heals it's another story).

We ended up wiping twice, both times I believe it was the healer just being in the wrong spot at the wrong time (being pushed back by the dragons into a nearby group and dying).

As soon as the first boss died it became clear to me that my friend had never been in this instance on heroic setting, and, in fact, had never been in ANY heroic when he got the Badge of Heroism achievement. At that moment I closed my eyes and hoped that I wouldn't be getting whispers from the other members who had noticed that as well and wanted me to boot him. It didn't happen, I sighed in relief and we moved on.



Throughout the rest of the run I could tell that the others had been there and didn't need explanations for the bosses, so I just whispered my friend instructions. I knew that he had been to Utgarde Keep before and knew the bosses, just not on heroic difficulty. So when I told him about the encounters I made sure to focus on what was different in the fights.

Most of the run was pretty easy, and we finally got to the last boss -- the heroic daily quest target. I told my friend rogue to watch out for the bosses cast bar and to get out of the way whenever he cast anything. Now, perhaps that's not totally needed, maybe it's a bit of an oversimplification, but as he was the only melee class and his dps was hovering near 980 I figured it wouldn't gimp our encounter too badly.

He said he would do his best and I aggroed the boss. Within 30 seconds my friend had hit the floor. In a whisper to me he laughed and apologized, but I told him it was no big deal. He got a battle rez from our druid and we continued into the undead phase with no problems. He promptly got out of Dodge when he needed to and we took our guy down.

In all honesty our healer and one other died during that last part -- but as I saw it happening I Layed on Hands and Avenging Wrathed and with our remaining members we got it done.

No true rogue gear dropped but the epic crossbow did, and because he's a good guy he did not need it, even though I knew that no one else wanted it. He did win the greed roll and I was ecstatic for him. It was a massive upgrade even though it wasn't a main weapon or armor.

As we were leaving some members were discussing running straight over to heroic Utgarde Pinnacle without missing a beat. I was surprised and happy to see that no one really felt my rogue friend was a liability -- and truly I never thought it myself. I decided that I was too tired and that I believed I was not geared for it yet and so we all parted ways.

This whole wall of text is to say that bringing my friend, while not adding a significant boost to dps, made him and I happy and didn't ruin anything for anyone. "Bring the player, not the class (or spec)" is something that we hear a lot lately from Blizzard. I say, "bring who you want, and hope for the best."

Monday, February 2, 2009

Change

A wise man once said, "The only thing that does not change is change itself."

Well, it's true. My last post I was pissed off by lame pug members, but today I must say, that has changed.

I ran heroic Utgarde Keep (no, my sword did not drop) and there were no wipes and no deaths. There whole thing ran rather smoothly. Well, not totally smoothly.

The person who put the group together was a rogue who really wanted a purple crossbow drop. When he invited me to tank he even asked me if I was going to roll for it if it dropped ........... (sigh).
"I'm a paladin." I said. It took that a moment to process but he finally got it.

Then, because he wanted this drop so badly, he turned on master looter and kept it on the whole time. He would not pass leader to me, he would not mark. But, as it turns out, we were somewhat overpowered -- DPS burned all the bosses down in what felt like record time, and I never ever worried about my health bar. Gotta love those awesome big-love heals.

In the end, because the rogue had master looter on and set to Epic level, when the last boss died and a Frozen Orb dropped, the first person to loot got it. We all cried foul and they, graciously, gave it up for a /roll.

The rogue kept talking like it was no big deal, and that he had it under control. The healer and I both agreed that it would have been nice to have let him die at some point -- too bad he never had that much aggro. It wasn't until he said he was going to disenchant what none of us wanted that things went really insane. He looted the pieces, of which there were maybe 2 -- DE'd one of them, and only then found out that he could not DE the other. (sigh).



That's when I put him on /ignore. The instance was over, we didn't have anything else to do, but I seriously just couldn't listen to that j*ck*ss wail and whine anymore.

I added the healer and one of the dpsers to my friends list with their permission. (For whatever reason, I know I don't have to, I always ask people if it's ok for me to add them to my friends list. I think I just want to know that maybe they'll respond if I whisper them later.)

And that was that. It really wasn't all that bad. We got through it in, what seemed like, record time, and nobody had to be rezzed.

I guess the real lesson here is, somewhat similar to weather and baby's attitudes, if you don't like what's happening in your PUG, just wait for the next one, and hopefully you'll like it better.

=)

Thursday, January 29, 2009

Not awesomesauce

I am going to whine. I just want you to know this so if you want you can skip this post right now.

This is my PUGS SUCK rant.

I will readily admit that I'm not in a progression guild, I've still not been to Naxx, and I've not run all the heroics yet -- I'm just a slow progressor (I can put about ... 10 hours a week into the game).

One of the reasons that I've not been to all the heroics I would like, is that the PUG heroics groups that I've gotten into SUCK ASS. Almost all of them.

Granted, sometimes I'm with a group that has run H Nexus a bunch of times and it's a breeze, but then I'll get 3 dpsers (I'm still a tank) and none of them do above 1k dps. Zero. I must say that most of the healers I've run with have been pretty good, seems like they know they have to gear up a little after dinging 80 in order to run heroics -- just like tanks.

Now this isn't really a rant against DPSers, although they have been the ones that have given my pugs trouble. Really it's about how alot of the time, these instances are really not as easy as you think they are -- and that gear matters ALOT. To all classes and specs.

With the tank gear I have I feel set to tank H Utgarde Keep and the Nexus. I have not tried anything above and beyond those both because I want more stamina and because I fear the pugs.

Even in H UK and Nexus I've got dpsers who refuse to CC and they just want me to take all the hits from all the mobs (which I can do provided the healer is awake). I've got hunters misdirecting and pulling when I'm not ready -- but they just want to move quickly. And, and this one drives me batty, I've got people wanting to start boss fights without even checking to make sure that all members of the party know what the deal is.


Random screen shot. =)

Yes, indeed, there are a bunch of those bosses that can be considered tank and spank fights, but really there are some really great strategies to ensure that everyone survives the fight without adding to the repair bill. Stack up on Prince Keleseth in order for the adds to be easy for the tank to grab and so that it's easy for everyone to pound on whoever has been iceblocked. But, noooooo, the healer and the mage HAVE to stand at range because they are what? Uber? I don't think so, if you were uber you wouldn't still be farming H UK. And so the mage dies. And so the healer is iceblocked when I need a big heal and I blow my CD for Lay on Hands on myself (which, I'm glad to do, but it could have been avoided by just a little strategy, just a little planning).

Same thing with Keristrasza, the final dragon boss in H Nexus. This one can actually be really rough if people don't know it at all. I ran it the other day with a rogue and a fury warrior who both said they knew the fight and didn't need the run down. When the ice debuff hit, the one where you "jump around" alot -- BOOM both dead. "WTF?, wth wuz that?" (sigh) We all wipe and I explain it to them, and the second time around we get it right. But come on people, it only takes a few extra seconds to simply explain most fights -- if you've NEVER been in the instance, even on normal, then you really do need to hear what happens.

And the final boss in H UK, Ingvar the Plunderer. I really hate that fight because so many groups just want to tank and spank it -- and, truly if people are geared enough, then it's not too bad, but if people are even slightly unprepared then it's a full wipe guaranteed. [If anyone is reading this and has a foolproof way to deal with this boss -- other than "just heal through it" -- please let me know.] So many people think they have the uber-answer to this guy, but for the most part there are still bodies on the floor at the end of the fight.

So, yeah, just like in The Burning Crusade when they lowered the reqs to get into heroics, and everyone thought that were ready and able -- it was a wipefest. People need to know the instance and gear for it.

And speaking of gearing .... the interview process is getting a little weird. I get DPSers asking me about my hp and forgetting to ask about my defense. I even try to turn it around and ask them about their dps and INVARIABLY they lie about it. I had a ret pally tell me that she was 2k+ dps on my recount showed her barely topping 1.5k. Honestly 1.5k is fine for the lower heroics, why bother with the lie? And since when is 22k hp too low for the easier heroics? I've been turned down a number of times for that. (sigh) It's just tiresome to me.

But I will continue to put myself in LFG, and I will continue to build my friends list, and I will hope that the 10 people in my guild will get their toons heroic-ready. But my faith is shaken. Just like in TBC.

How I wish I could have been hanging out with the first round of 80s and blasted through this content -- but, alas this was not to be.

Hope it's better out there for you than it's been for me. QQ.

Adios.

P.S. And I DO know that one possible way to get around my problem is to get my arse into a larger guild, one that can put together heroic groups easily on the fly -- but I really like my small family-like guild.

Friday, December 5, 2008

Tankadins Attention Please

Quick post.

Over on Honor's Code is a great article on what you need in order to tank high level content: how to become uncrittable, how to make all the hits you take blocks (block capping), hit capping (so you never miss) and Expertise (so you can't be dodged or parried).

They also mention a link to maintankadin, which I will give you here, that tells you how to become uncrittable through quest rewards and reputation rewards only. No drops needed.

Some sweet news for tankadins.

Enjoy.

My Favorite Addons, Part Two (Neato)

This is a continuation of my discussion of addons. The addons below are ones that I have found very fun and/or useful at times, but that I can live without if I need to. Enjoy.


Recount.

This is a damage meter. It can measure your dps in a fight or over a long period of time, tell you how much damage you or party/raid members do in total, and you can spam it to any chat channel you want. There is a ton of functionality to this addon, much more than most people have time to figure out.

Gatherer.

If you are an herbalist or a miner then you freakin need this addon. Every time you tap a node it records where you are in the world and how much of whatever you get out of the node. Then on your main map or mini-map you will have little pins telling you where to go to get all those mats. I absolutely love it -- but if you're a skinner or tailor, you're SOL. Sorry.

OmniCC.

This is a cooldown counter. Instead of watching your action bars closely for that nice little animation to finish, you get nice big numbers counting down, telling you exactly when you can button mash that spell again. It's great for maximizing your spells and their cooldowns. I find that it really helps me to get in a rythmn with my spell rotations.


Wardrobe. OR Outfitter.

Both of these do basically the same thing -- help you to keep track of your gear. If you're like me you have a few extra pieces of armor in your bags, some with more stamina, others with more intellect or whatever. You can assign those armor pieces to sets and then switch back and forth almost instantly. One set for Solo Questing, another for Group Tanking. Shazam. I personally find Outfitter to be a little easier to work with, but that seems to be personal preference.

RatingBuster.

This mod helps you to decide which pieces to equip and which to discard. Sometimes it's hard to decide if the trade off between 2 points of stamina and 6 points of strength is worth it. This addon will tell you how many hit points you are losing and how much attack power and blocking you are gaining. You still need to make that decision, but at least you are much better informed now.

DeadlyBossMods.

Anyone who raids needs this addon. Or something so similar as to be nearly indistinguishable. This has internal timers to let you know when something important is going to happen in raid boss fights -- and it tells you about it. When a boss and his internal timer have decided it's time to cast NUKE BOMB FRENZY which will kill everyone in line of sight, DBM will give you a heads up. "Hey, NUKE BOMB FRENZY is about to be cast, get moving or you are toast!" Or something like that. Most raiding groups call this a MUST HAVE.


There are a couple of decent places to find your new addons. Some that you find will have websites of their own, and that's where you'll find the best information, but you'll really want to shop around a little and the clearing house websites are really quite good. I have always used the Curse Gaming website, but there are a few others out there: WoW Interface, WoW UI at World of War.net, and also don't forget to use WowWiki, they have a nice Addon page too.

Monday, December 1, 2008

So You Say You Want A .... ?

This post is about gearing. Some people work their way through levels by questing, taking what gear drops or the quest rewards and calling themselves lucky. Others troll the Auction House every chance they get and spend all their money for an extra point or two (I have to admit that sometimes I'm that person -- still don't have my epic flying mount).

Then there are the special people who do some research and find the next greatest piece of armor or weapon from where ever it may be (quest reward, reputation or drop from instance boss, etc.).

I would like to share with you 2 places you can always go.

1) Kaliban's Loot List.

This is a great place to find loot from quests to zones to instance drops and you can tailor it to your specific spec or class (not just paladin's). I use this all the time, and have since mid Burning Crusade.

2) The Official World of Warcraft Armory.

This is a great place to look up upgrades to your current armor. Yes, I know that when you hit the "Find an Upgrade" button you often get pages of stuff that you are unable or unwilling to get -- under most circumstances, however, there is something that makes this site extremely worth it. The FILTER button. Hit that filter button and go to town changing the results that you have. I can specify that I'm a paladin who is looking for tanking gear, and that I only want to see trinkets that are available to my toon between levels 71 and 73. Now you've got results that you really want -- and unless they are random drops you can find out who gives them, or which quest using Wowhead. I like it ... lots.

Now there are probably other places to find where to go for gear. WoW Insider has been giving up tips in gearing for the paladin starting out in Northrend here.

I personally have decided to mostly stick with questing in Howling Fjord in the beginning, but will do a few select quests in Borean Tundra for some nice stamina gear.